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Different weather types constitute a family of effects that can influence a variety of site mechanics on GPX+. Introduced in late 2010, the weather "affecting" the site is represented as a small icon in the Navigation Bar. The weather can change throughout the day, affecting the growth of different types of Pokémon and eggs and providing advantages and disadvantages to battles in the Vs. Seeker. Except under particular circumstances, weather affects all users equally.

Weather EffectsEdit

The table below shows the icons used for each weather type, the description that accompanies it (by hovering over the icon with the mouse), and the types into which the weather can change.

Weather can influence eggs and Pokémon alike. Certain weather types will slow the growth of eggs by lowering the amount of maturity obtained from views or interactions; conversely, other weather types increase the maturity obtained by eggs. In the Vs. Seeker, certain types obtain an advantage from certain weather types, while others may be penalized; for example, under Sunny weather conditions, a Fire or Grass type would be at a slight advantage over non-Fire or Grass type opponents, while Ice, Dark, Ghost, and Water types would be similarly disadvantaged.

A few other site mechanics are influenced by certain types of weather. The chances of finding items randomly throughout the site can either be increased or decreased depending on the weather condition. Foggy weather prevents users from efficiently feeding proper berries to Pokémon by replacing the sprites with Enigma Berries and randomizing their order on each Pokémon's page. Finally, as shown in greater detail below, certain Pokémon can only evolve or change form if the weather is of a particular type; in general, this is done to offset the inability of GPX+ to mimick game evolution mechanics such as trading or leveling up with a particular move.

The weather conditions have a chance to change every hour at a certain minute marker. The table below shows which weather conditions can succeed the previous one if a change does occur.

List of different weather typesEdit

Icon Name Description Next Weather(s)
File:Sunny.png Sunny This weather type boosts Fire and Grass types, raises maturity for eggs, and penalizes Ice, Dark, Ghost, and Water types. Clear, Windy, Cloudy
File:Clear.png Clear Everything is normal. Sunny, Windy, Cloudy, Snow
File:Windy.png Windy This weather type boosts Flying types, penalizes Bug types, and increases chances of finding an item. Sunny, Clear, Sandstorm
File:Sandstorm.png Sandstorm This weather type boosts Rock, Ground, and Steel types, penalizes Electric and Poison types, and lowers chances of finding an item (unless you have an Item Finder). Sunny, Windy
Cloudy Cloudy Everything is normal. Sunny, Foggy, Rain, Thunderstorm
File:Foggy.png Foggy This weather type boosts Ghost, Dark, and Bug types, hides berry types from view. Clear, Cloudy
File:Rain.png Rain This weather type boosts Water and Poison types, penalizes Fire, Rock, Ground, and Steel types, and increases chances of finding an item. Foggy, Thunderstorm, Snow
File:Thunderstorm.png Thunderstorm This weather type boosts Electric and Dragon types, and penalizes Flying types. Clear, Cloudy, Foggy, Rain
File:Snow.png Snow This weather type boosts Ice types, penalizes Grass types, and lowers maturity for eggs. Cloudy, Hail, Sunny
File:Hail.png Hail This weather type penalizes Dragon types, and lowers chances of finding an item (unless you have an Item Finder). Cloudy, Foggy, Snow
File:Aurora.png Aurora Nobody knows what mystical effects this holds. Clear

AuroraEdit

The Aurora weather condition largely replaces the old Mystery Counter Critical Mass effects: interaction point increases, maturity gains, and maximum Shelter grabs are multiplied by 1.25. The Shop receives a 15% discount and the backroom is closed. Aurora weather also prevents all other weather effects from occuring throughout the day, and allows any and all evolutions and form changes. After reset, the weather will become Clear.

List of Weather-Based Evolutions and Form ChangesEdit

On November 7, 2010, Big Bidoof modified the evolution/form change requirements for certain Pokémon to include particular weather conditions. Unlike the additional requirements listed below, an Eviolite cannot be used to bypass the weather requirement.

Pokémon Weather Type of change Additional Requirements Result
File:Graveler.png
Graveler
File:Sandstorm.png
Sandstorm
Evolution After waiting 5 days. File:Golem.png
Golem
File:Magneton.png
Magneton
File:Thunderstorm.png
Thunderstorm
Evolution After waiting 5 days. File:Magnezone.png
Magnezone
File:Haunter.png
Haunter
File:Foggy.png
Foggy
Evolution After waiting 5 days. File:Gengar.png
Gengar
File:Piloswine.png
Piloswine
File:Hail.png
Hail
Evolution After waiting 5 days. File:Mamoswine.png
Mamoswine
File:Castform Normal Form.png
Castform
(any form)[1]
File:Sunny.png
Sunny
Form Change After waiting 5 days. File:Castform Sunny Form.png
Castform [Sunny]
File:Rain.png
Rain
Form Change After waiting 5 days. File:Castform Rain Form.png
Castform [Rain]
File:Hail.png
Hail
Form Change After waiting 5 days. File:Castform Hail Form.png
Castform [Hail]
File:Cherrim Bud Form.png
Cherrim [Bud][1]
File:Sunny.png
Sunny
Form Change After waiting 5 days, in the daytime. File:Cherrim Sunny Form.png
Cherrim [Sunny]
File:Rotom Normal Form.png
Rotom
(any form)[1]
File:Clear.png
Clear
Form Change After waiting 5 days. File:Rotom Cut Form.png
Rotom [Cut]
File:Rain.png
Rain
Form Change After waiting 5 days. File:Rotom Wash Form.png
Rotom [Wash]
File:Snow.png
Snow
Form Change After waiting 5 days. File:Rotom Frost Form.png
Rotom [Frost]
File:Windy.png
Windy
Form Change After waiting 5 days. File:Rotom Spin Form.png
Rotom [Spin]
File:Sunny.png
Sunny
Form Change After waiting 5 days. File:Rotom Heat Form.png
Rotom [Heat]
File:Darmanitan Normal Form.png
Darmanitan [Normal][1]
File:Sandstorm.png
Sandstorm
Form Change After waiting 5 days. File:Darmanitan Daruma Form.png
Darmanitan [Daruma]
File:Sawsbuck Spring Form.png
Sawsbuck
(any form)[2]
File:Rain.png
Rain
Form Change After waiting 5 days. Must be in party. File:Sawsbuck Spring Form.png
Sawsbuck [Spring]
File:Sunny.png
Sunny
Form Change After waiting 5 days. Must be in party. File:Sawsbuck Summer Form.png
Sawsbuck [Summer]
File:Windy.png
Windy
Form Change After waiting 5 days. Must be in party. File:Sawsbuck Fall Form.png
Sawsbuck [Fall]
File:Snow.png
Snow
Form Change After waiting 5 days. Must be in party. File:Sawsbuck Winter Form.png
Sawsbuck [Winter]
File:Deoxys Normal Form.png
Deoxys
(any form)[2]
File:Aurora.png
Aurora
Form Change After waiting 5 days. File:Deoxys Normal Form.png
Deoxys [Normal]
File:Aurora.png
Aurora
Form Change After waiting 5 days. File:Deoxys Attack Form.png
Deoxys [Attack]
File:Aurora.png
Aurora
Form Change After waiting 5 days. File:Deoxys Defense Form.png
Deoxys [Defense]
File:Aurora.png
Aurora
Form Change After waiting 5 days. File:Deoxys Speed Form.png
Deoxys [Speed]
Shaymin Land Form
Shaymin [Land]
Cloudy
Cloudy
Form Change After waiting 5 days. File:Shaymin Sky Form.png
Shaymin [Sky]
File:Winter Vulpix.png
Winter Vulpix
File:Snow.png
Snow
Evolution After waiting 5 days, with a Shiny Stone. File:Winter Ninetales.png
Winter Ninetales
File:Summer Swinub.png
Summer Swinub
File:Sunny.png
Sunny
Evolution At level 33. File:Summer Piloswine.png
Summer Piloswine
File:Summer Piloswine.png
Summer Piloswine
File:Sunny.png
Sunny
Evolution After waiting 5 days with a Sun Stone. File:Summer Mamoswine.png
Summer Mamoswine
File:Past Misdreavus.png
Past Misdreavus
File:Snow.png
Snow
Evolution At level 40. File:Past Mismagius.png
Past Mismagius
File:Present Drifloon.png
Present Drifloon
Cloudy
Cloudy
Evolution At level 40. File:Present Drifblim.png
Present Drifblim
File:Future Shuppet.png
Future Shuppet
File:Hail.png
Hail
Evolution At level 40. File:Future Banette.png
Future Banette
File:Cherrim Sunny Form.png
Cherrim [Sunny]
File:Rain.png
Rain
Form Change[3] At level 38, with a Damp Rock, after waiting 5 days. File:Cherrim Damp Form.png
Cherrim [Damp]
File:Cherrim Bud Form.png
Cherrim [Bud]
File:Hail.png
Hail
Form Change[3] At level 38, with an Icy Rock, after waiting 5 days. File:Cherrim Frost Form.png
Cherrim [Frost]
File:Cherrim Sunny Form.png
Cherrim [Sunny]
File:Sunny.png
Sunny
Form Change[3] At level 38, with a Heat Rock, after waiting 5 days. File:Cherrim Heat Form.png
Cherrim [Heat]
Flaming Zorua
Flaming Zorua
File:Sunny.png
Sunny
Evolution At level 50, with a Heat Rock. File:Flaming Zoroark.png
Flaming Zoroark
File:Icy Horsea.png
Icy Horsea
File:Snow.png
Snow
Evolution At level 30. File:Icy Seadra.png
Icy Seadra
File:Icy Seadra.png
Icy Seadra
File:Hail.png
Hail
Evolution At level 65, with an Icy Rock. File:Icy Kingdra.png
Icy Kingdra
Rustor
Rustor
File:Thunderstorm.png
Thunderstorm
Evolution At level 50, with a Damp Rock. File:Rustong.png
Rustong
File:Pudgy Pidgeotto.png
Pudgy Pidgeotto
File:Windy.png
Windy
Evolution At level 60. File:Pudgy Pidgeot.png
Pudgy Pidgeot
File:Splash Chikorita.png
Splash Chikorita
File:Rain.png
Rain
Evolution At level 26. File:Splash Bayleef.png
Splash Bayleef
File:Splash Bayleef.png
Splash Bayleef
File:Rain.png
Rain
Evolution At level 52, with a Damp Rock. File:Splash Meganium.png
Splash Meganium
File:Mistilil.png
Mistilil
File:Snow.png
Snow
Evolution At level 25, at night. File:Settigant.png
Settigant
  1. 1.0 1.1 1.2 1.3 Returns to its "base form" under any weather.
  2. 2.0 2.1 Since they do not have a "base form", Deoxys and Sawsbuck can only form change under specific weather conditions.
  3. 3.0 3.1 3.2 These forms are treated as evolutions and thus cannot return to the previous form.