Different weather types constitute a family of effects that can influence a variety of site mechanics on GPX+. Introduced in late 2010, the weather "affecting" the site is represented as a small icon in the Navigation Bar. The weather can change throughout the day, affecting the growth of different types of Pokémon and eggs and providing advantages and disadvantages to battles in the Vs. Seeker. Except under particular circumstances, weather affects all users equally.
Weather Effects[]
The table below shows the icons used for each weather type, the description that accompanies it (by hovering over the icon with the mouse), and the types into which the weather can change.
Weather can influence eggs and Pokémon alike. Certain weather types will slow the growth of eggs by lowering the amount of maturity obtained from views or interactions; conversely, other weather types increase the maturity obtained by eggs. In the Vs. Seeker, certain types obtain an advantage from certain weather types, while others may be penalized; for example, under Sunny weather conditions, a Fire or Grass type would be at a slight advantage over non-Fire or Grass type opponents, while Ice, Dark, Ghost, and Water types would be similarly disadvantaged.
A few other site mechanics are influenced by certain types of weather. The chances of finding items randomly throughout the site can either be increased or decreased depending on the weather condition. Foggy weather prevents users from efficiently feeding proper berries to Pokémon by replacing the sprites with Enigma Berries and randomizing their order on each Pokémon's page. Finally, as shown in greater detail below, certain Pokémon can only evolve or change form if the weather is of a particular type; in general, this is done to offset the inability of GPX+ to mimick game evolution mechanics such as trading or leveling up with a particular move.
The weather conditions have a chance to change every hour at a certain minute marker. The table below shows which weather conditions can succeed the previous one if a change does occur.
List of different weather types[]
Icon | Name | Description | Next Weather(s) |
---|---|---|---|
File:Sunny.png | Sunny | This weather type boosts Fire and Grass types, raises maturity for eggs, and penalizes Ice, Dark, Ghost, and Water types. | Clear, Windy, Cloudy |
File:Clear.png | Clear | Everything is normal. | Sunny, Windy, Cloudy, Snow |
File:Windy.png | Windy | This weather type boosts Flying types, penalizes Bug types, and increases chances of finding an item. | Sunny, Clear, Sandstorm |
File:Sandstorm.png | Sandstorm | This weather type boosts Rock, Ground, and Steel types, penalizes Electric and Poison types, and lowers chances of finding an item (unless you have an Item Finder). | Sunny, Windy |
Cloudy | Everything is normal. | Sunny, Foggy, Rain, Thunderstorm | |
File:Foggy.png | Foggy | This weather type boosts Ghost, Dark, and Bug types, hides berry types from view. | Clear, Cloudy |
File:Rain.png | Rain | This weather type boosts Water and Poison types, penalizes Fire, Rock, Ground, and Steel types, and increases chances of finding an item. | Foggy, Thunderstorm, Snow |
File:Thunderstorm.png | Thunderstorm | This weather type boosts Electric and Dragon types, and penalizes Flying types. | Clear, Cloudy, Foggy, Rain |
File:Snow.png | Snow | This weather type boosts Ice types, penalizes Grass types, and lowers maturity for eggs. | Cloudy, Hail, Sunny |
File:Hail.png | Hail | This weather type penalizes Dragon types, and lowers chances of finding an item (unless you have an Item Finder). | Cloudy, Foggy, Snow |
File:Aurora.png | Aurora | Nobody knows what mystical effects this holds. | Clear |
Aurora[]
The Aurora weather condition largely replaces the old Mystery Counter Critical Mass effects: interaction point increases, maturity gains, and maximum Shelter grabs are multiplied by 1.25. The Shop receives a 15% discount and the backroom is closed. Aurora weather also prevents all other weather effects from occuring throughout the day, and allows any and all evolutions and form changes. After reset, the weather will become Clear.
List of Weather-Based Evolutions and Form Changes[]
On November 7, 2010, Big Bidoof modified the evolution/form change requirements for certain Pokémon to include particular weather conditions. Unlike the additional requirements listed below, an Eviolite cannot be used to bypass the weather requirement.
Pokémon | Weather | Type of change | Additional Requirements | Result |
---|---|---|---|---|
File:Graveler.png Graveler |
File:Sandstorm.png Sandstorm |
Evolution | After waiting 5 days. | File:Golem.png Golem |
File:Magneton.png Magneton |
File:Thunderstorm.png Thunderstorm |
Evolution | After waiting 5 days. | File:Magnezone.png Magnezone |
File:Haunter.png Haunter |
File:Foggy.png Foggy |
Evolution | After waiting 5 days. | File:Gengar.png Gengar |
File:Piloswine.png Piloswine |
File:Hail.png Hail |
Evolution | After waiting 5 days. | File:Mamoswine.png Mamoswine |
File:Castform Normal Form.png Castform (any form)[1] |
File:Sunny.png Sunny |
Form Change | After waiting 5 days. | File:Castform Sunny Form.png Castform [Sunny] |
File:Rain.png Rain |
Form Change | After waiting 5 days. | File:Castform Rain Form.png Castform [Rain] | |
File:Hail.png Hail |
Form Change | After waiting 5 days. | File:Castform Hail Form.png Castform [Hail] | |
File:Cherrim Bud Form.png Cherrim [Bud][1] |
File:Sunny.png Sunny |
Form Change | After waiting 5 days, in the daytime. | File:Cherrim Sunny Form.png Cherrim [Sunny] |
File:Rotom Normal Form.png Rotom (any form)[1] |
File:Clear.png Clear |
Form Change | After waiting 5 days. | File:Rotom Cut Form.png Rotom [Cut] |
File:Rain.png Rain |
Form Change | After waiting 5 days. | File:Rotom Wash Form.png Rotom [Wash] | |
File:Snow.png Snow |
Form Change | After waiting 5 days. | File:Rotom Frost Form.png Rotom [Frost] | |
File:Windy.png Windy |
Form Change | After waiting 5 days. | File:Rotom Spin Form.png Rotom [Spin] | |
File:Sunny.png Sunny |
Form Change | After waiting 5 days. | File:Rotom Heat Form.png Rotom [Heat] | |
File:Darmanitan Normal Form.png Darmanitan [Normal][1] |
File:Sandstorm.png Sandstorm |
Form Change | After waiting 5 days. | File:Darmanitan Daruma Form.png Darmanitan [Daruma] |
File:Sawsbuck Spring Form.png Sawsbuck (any form)[2] |
File:Rain.png Rain |
Form Change | After waiting 5 days. Must be in party. | File:Sawsbuck Spring Form.png Sawsbuck [Spring] |
File:Sunny.png Sunny |
Form Change | After waiting 5 days. Must be in party. | File:Sawsbuck Summer Form.png Sawsbuck [Summer] | |
File:Windy.png Windy |
Form Change | After waiting 5 days. Must be in party. | File:Sawsbuck Fall Form.png Sawsbuck [Fall] | |
File:Snow.png Snow |
Form Change | After waiting 5 days. Must be in party. | File:Sawsbuck Winter Form.png Sawsbuck [Winter] | |
File:Deoxys Normal Form.png Deoxys (any form)[2] |
File:Aurora.png Aurora |
Form Change | After waiting 5 days. | File:Deoxys Normal Form.png Deoxys [Normal] |
File:Aurora.png Aurora |
Form Change | After waiting 5 days. | File:Deoxys Attack Form.png Deoxys [Attack] | |
File:Aurora.png Aurora |
Form Change | After waiting 5 days. | File:Deoxys Defense Form.png Deoxys [Defense] | |
File:Aurora.png Aurora |
Form Change | After waiting 5 days. | File:Deoxys Speed Form.png Deoxys [Speed] | |
Shaymin [Land] |
Cloudy |
Form Change | After waiting 5 days. | File:Shaymin Sky Form.png Shaymin [Sky] |
File:Winter Vulpix.png Winter Vulpix |
File:Snow.png Snow |
Evolution | After waiting 5 days, with a Shiny Stone. | File:Winter Ninetales.png Winter Ninetales |
File:Summer Swinub.png Summer Swinub |
File:Sunny.png Sunny |
Evolution | At level 33. | File:Summer Piloswine.png Summer Piloswine |
File:Summer Piloswine.png Summer Piloswine |
File:Sunny.png Sunny |
Evolution | After waiting 5 days with a Sun Stone. | File:Summer Mamoswine.png Summer Mamoswine |
File:Past Misdreavus.png Past Misdreavus |
File:Snow.png Snow |
Evolution | At level 40. | File:Past Mismagius.png Past Mismagius |
File:Present Drifloon.png Present Drifloon |
Cloudy |
Evolution | At level 40. | File:Present Drifblim.png Present Drifblim |
File:Future Shuppet.png Future Shuppet |
File:Hail.png Hail |
Evolution | At level 40. | File:Future Banette.png Future Banette |
File:Cherrim Sunny Form.png Cherrim [Sunny] |
File:Rain.png Rain |
Form Change[3] | At level 38, with a Damp Rock, after waiting 5 days. | File:Cherrim Damp Form.png Cherrim [Damp] |
File:Cherrim Bud Form.png Cherrim [Bud] |
File:Hail.png Hail |
Form Change[3] | At level 38, with an Icy Rock, after waiting 5 days. | File:Cherrim Frost Form.png Cherrim [Frost] |
File:Cherrim Sunny Form.png Cherrim [Sunny] |
File:Sunny.png Sunny |
Form Change[3] | At level 38, with a Heat Rock, after waiting 5 days. | File:Cherrim Heat Form.png Cherrim [Heat] |
Flaming Zorua |
File:Sunny.png Sunny |
Evolution | At level 50, with a Heat Rock. | File:Flaming Zoroark.png Flaming Zoroark |
File:Icy Horsea.png Icy Horsea |
File:Snow.png Snow |
Evolution | At level 30. | File:Icy Seadra.png Icy Seadra |
File:Icy Seadra.png Icy Seadra |
File:Hail.png Hail |
Evolution | At level 65, with an Icy Rock. | File:Icy Kingdra.png Icy Kingdra |
Rustor |
File:Thunderstorm.png Thunderstorm |
Evolution | At level 50, with a Damp Rock. | File:Rustong.png Rustong |
File:Pudgy Pidgeotto.png Pudgy Pidgeotto |
File:Windy.png Windy |
Evolution | At level 60. | File:Pudgy Pidgeot.png Pudgy Pidgeot |
File:Splash Chikorita.png Splash Chikorita |
File:Rain.png Rain |
Evolution | At level 26. | File:Splash Bayleef.png Splash Bayleef |
File:Splash Bayleef.png Splash Bayleef |
File:Rain.png Rain |
Evolution | At level 52, with a Damp Rock. | File:Splash Meganium.png Splash Meganium |
Mistilil |
File:Snow.png Snow |
Evolution | At level 25, at night. | File:Settigant.png Settigant |